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Restaurant Beatrice is one of our local upscale Cajun places. We'd been there before, a couple of years ago, with a friend who wanted to go. We thought it was nice but never got back there and have more recently frequented another Cajun place that's both closer to us and more downscale (including being open during the day).

The Tasting Collective offering had five courses, one of which I had to request a substitution for because it was an Elvis-aligned dessert that had peanut butter ice cream. Since we would all be sad if I ate PB ice cream because I'd throw up afterwards, they gave me the same dessert with a different ice cream.

First course was a gumbo, which everybody at the table (including several Houston folks, where we also have really good Cajun food, and did before Katrina) thought was too thin; second course was boudin, which was fine but had a particularly nice remoulade; third course was a banh mi with pork sourced from the owner's brother; fourth course was Atchafalaya catfish; and fifth was the Elvis dessert.

I remember it being better when we went a couple of years ago and one of our party, who is a huge perfectionist, said she thought it was an issue with the change of executive chef. Which might be, but the letdown of the gumbo was an extreme disappointment. Also there was some discussion about how the story behind the restaurant had changed somewhat in the last few years, which I had paid no attention to. I was more interested in how she pronounced Atchafalaya, which is different to how I learned to pronounce it from the Cajuns in Houston when I was a wee thing.

Net result: I wouldn't turn down Restaurant Beatrice if one of my friends wanted to to go, but I don't think a return visit is high on our list.
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[personal profile] gentlyepigrams
The Danish Quartet at Dallas Chamber Music Society. Caruth Auditorium, SMU. November 17, 2025.

I missed the opening event this season but I was glad to make the second concert. This time it was the Danish Quartet, which was probably the best-attended event I've been to out of any of the shows I've caught in the five or so years I've been a season ticket holder. Their last appearance in Dallas was eight years ago and apparently it was a barn-burner.

So was this one. They started with a Stravinsky set and a set from the There Will Be Blood soundtrack, but instead of doing them as separate sets, they mixed the two up. I couldn't tell where one began and the other ended, in part because I never saw the movie, but also because they're just that damn good at arrangements. The rest of the first act was a Beethoven string quartet.

The second act, after the intermission, was northern folk music, mostly Scandinavian, but including a couple of Turlough O'Carolan pieces. It was highly amusing to hear O'Carolan explained to the chamber music audience when I'm used to hearing him discussed in the entirely different Celtic folk music context. They also arranged a Faroese piece, which was interesting because it was all vocal. They finished up with a set of three including a piece of their own with a Chattanooga (TN) theme that I thought was going to go into Orange Blossom Express at one point.

Apparently they're currently touring on a folk album, so that's why they were doing the full set of traditional music. I was watching to see how they handled themselves and while they did come off a bit academic compared to the looser style of playing I'm used to with the Irish pieces, they did move into the folk metier. In particular, I noticed the violinists playing with their heads raised for some of the tunes, which is, as I understand it, a mark of folk play. Also useful if you're going to be singing along to the fiddling, which folk artists often do.

They did an encore after being drawn out by a whoopingly enthusiastic standing ovation, and I don't remember the pieces, but I recognized at least one of them. Definitely a standout performance and I'm glad I went.

Interesting things - 2025 11 16

Nov. 16th, 2025 11:56 pm
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It's been a while since I had time to sit down and write these.

We ate at: Intrinsic Brewing

Nov. 17th, 2025 03:50 pm
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We'd had the BBQ at Intrinsic Brewing before but we hadn't had their brunch yet, so we tried it this weekend. We both went for the chicken fried brisket, which was a mistake because it was a huge amount of food and we should have split one serving. The brisket was fine but the mashed potatoes that came with it were fantastic and the cream gravy was also quite good.

I had a side of French toast sticks that came with jam and syrup but they were good enough that I didn't want the syrup. We shared some pork belly burnt ends, expecting something like what we get at Heim, but these were more fatty (Heim's has definite meat in theirs) and instead of being sauced were served in syrup. Hard pass, and definite mistake number two.

The chicken-fried brisket was meh as lunch leftovers but a little barbecue sauce perked it right up. I think when we go back we'll try some of the other items, several of which looked interesting.

Cumulative haul

Nov. 15th, 2025 10:32 pm
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I haven't posted a book haul in forever, so lots of stuff stacked up, including a new translation of Bambi that I really should get around to reading.

Nicholas & Olivia Atwater — A Matter of Execution (sff)
Nicholas & Olivia Atwater — Echoes of the Imperium (sff)
Travis Baldree — Brigands & Breadknives (sff)
Elizabeth Bear — The Folded Sky (sff)
Melissa Caruso — The Last Hour Between Worlds (sff)
Melissa Caruso — The Last Soul Among Wolves (sff)
Haley Cass — Forever and a Day (romance)
C.L. Clark — Ambessa: Chosen of the Wolf (sff)
C.L. Clark — Fate's Bane (sff)
C.L. Clark — The Sovereign (sff)
August Clarke — Metal from Heaven (sff)
Erin Elkin — A Little Vice (sff)
Audrey Faye — Alpha (sff)
Emanuele Galletto, et al. — Fabula Ultima: Core Rulebook (rpg)
Emanuele Galletto, et al. — Fabula Ultima: Atlas High Fantasy (rpg)
Emanuele Galletto, et al. — Fabula Ultima: Atlas Techno Fantasy (rpg)
Alix E. Harrow — The Everlasting (sff)
Alix E. Harrow — Starling House (sff)
Antonia Hodgson — The Raven Scholar (sff)
Bel Kaufman — Up the Down Staircase (mainstream)
Guy Gavriel Kay — All the Seas of the World (sff)
N.K. Jemisin & Jamal Campbell — Far Sector (graphic novel)
Mary Robinette Kowal — The Martian Conspiracy (sff)
Matthew Kressel — Space Trucker Jess (sff)
Mark Lawrence — The Book That Held Her Heart (sff)
Yoon Ha Lee — Moonstorm (sff)
Michael Lewis (ed.) — Who Is Government? (non-fiction)
Aidan Moher — Fight, Magic, Items (non-fiction)
Saleha Mohsin — Paper Soldiers (non-fiction)
Ada Palmer — Inventing the Renaissance (non-fiction)
Suzanne Palmer — Driving the Deep (sff)
Suzanne Palmer — The Scavenger Door (sff)
Suzanne Palmer — Ghostdrift (sff)
Terry Pratchett — Where's My Cow (graphic novel)
Felix Salten & Jack Zipes (trans.) — The Original Bambi (classic)
L.M. Sagas — Cascade Failure (sff)
Jenny Schwartz — The House That Walked Between Worlds (sff)
Jenny Schwartz — House in Hiding (sff)
Jenny Schwartz — The House That Fought (sff)
N.D. Stevenson — Scarlet Morning (sff)
Rory Stewart — Politics on the Edge (non-fiction)
Emily Tesh — The Incandescent (sff)
Brian K. Vaughan & Fiona Staples — Saga #1 (graphic novel)
Scott Warren — The Dragon's Banker (sff)
Sarah Wynn-Williams — Careless People (non-fiction)

As usual, I have already read and reviewed a whole bunch of these. More than I had expected, actually, given that I've not had a great reading year this year so far.

I am, finally, almost caught up with reviews, with just one book read and not yet reviewed. And hopefully I'll have lots of time to read for the last month and a half of the year.

BOOKS!

Nov. 15th, 2025 09:24 am
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Dungeon Crawler Carl by Matt Dinniman - Jethrien bounced off of this, and I absolutely understand why: Firstly because it’s LitRPG, so the entirety of the worldbuilding and much of the characterization is based around explaining how this exact video-game-like world just happened to come into existence. Secondly it’s because this is a parody of roguelike/Diablo-like dungeon crawler games that she knows nothing about and doesn’t care about. (Also I found out later that the author is totally pants-ing the series and doesn’t actually know how he’s going to resolve anything he sets up...and yeah, that tracks.)

The 7½ Deaths of Evelyn Hardcastle by Stuart Turton – This came up in the time-loop panel at Worldcon and got added to my list. The gimmick here is that the main character is trapped at a country estate and experiences the same day eight times as eight different people, and needs to solve the murder of Evelyn Hardcastle before running out of time. So it’s both a sci-fi time-loop story (with a splash of Quantum Leap, as he’s in a different host each time and each host is contributing skills and personality) and a murder mystery with layers of twists. It’s not perfect—there are timey-whimey aspects of the loops that are glossed over and the main character has biases that it’s not clear are his or the author’s—but it was one of those things I was happy to get recommended.

The Devil You Know by Mike Carey – Like the other Felix Castor book I read, this was Carey wanting to write more John Constantine but not having the license to do so. So instead he’s got a noir detective exorcist who gets beaten up more than a human body should be able to manage as he deals with the fallout of his own fuckups and unravels a mystery of a museum ghost. If you like supernatural detective stories and off-brand John Constantine adventures, you get exactly that.

The Golem of Brooklyn by Adam Mansbach - A dumbass who lives across the street from my first apartment in Williamsburg gets high and creates The Golem, the giant clay protector of the Jews, and both The Golem and the dumbass get entangled in local Hasidic politics and, in turn, in a midwestern antisemitic event. This is less a coherent novel and more a series of short story-worthy ideas that got connected up into a single narrative; it’s entertaining in the sense that you’re getting a different ADHD-research rabbit hole every three chapters and there are some decent lines and scenes.

A Hardy Boys and Tom Swift Ultra Thriller: Time Bomb by Franklin W. Dixon - I gave away my old collection of Hardy Boys books a couple of months ago, but I held on to this one because I remembered it as one of my favorites. (I read every one I could get my hands on, including my dad’s old collection, around 4th-5th grade. ARR never got into them.) Despite being published with the Dixon pen name, it’s much more of a Swift novel (and apparently was written by Bill McKay, who also wrote some of the YA Swift novels from the same period) that they side-loaded the Hardys into. It’s also following the continuity of the Hardy Boys Casefiles series of YA novels that I read dozens of, where the boys are a bit older and the stakes are a bit higher. In retrospect, it’s a mediocre book and the time travel gimmick was used poorly; it’s basically treated as a teleporter that can also send you to 1932 and 65,000,000 BC. But it’s a real humdinger of a story and I understand why it appealed so much when I was 11.
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The Crow Museum of Asian Art, which we've been visiting downtown together since I started coming to Dallas with Michael, opened up a new and much larger second museum at UT Dallas last year that's been on our list to visit. We were inspired to go on Friday, when Michael had the day off, because they were doing their annual mandala. A monastery in Georgia sends some monks to create a mandala in about a week and once it's complete, they dismantle it.

The current mandala was almost in its final state; it will be completed and dismantled Saturday. We watched them work on it and had some of the details explained to us, which mostly made sense, when we came in, and then checked it out again on our way out to see how much work had been added. It was more than I expected. Seeing the mandala in person brought home that it's much more three-dimensional than I had thought from seeing photographs of mandalas online. In particular the lotus leaves around the edges of one of the circles were much taller than I would have thought.

Upstairs, we visited an exhibition about the Kondo family of Japanese potters and clay artists, who were all totally new to me but whose work was amazing. I also really enjoyed the mountain jade and selections from the Crow collection organized by material instead of by location.

I always enjoy my visits to the Crow but I'll need to go back to the new campus more often to see what they have on offer.
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I read a lot of books over the last two weeks except for when I was at the con. I also listened to a fair amount of music but it was all playlists, not albums.

Books
The Governess Affair, by Courtney Milan. Novella prequel to a series of romances. I liked it but I think I'll be more interested when I read the series it belongs to.
First Class Murder, Jolly Foul Play, and Murder and Mistletoe by Robin Stevens. Third and fourth in the series, and still silly fun suited to a time when you're not feeling well. In the the third, the school detectives on holiday deal with a murder on the Orient Express. In the fourth, the Head Girl dies unexpectedly and suspiciously. And in the fifth, the girls spend Christmas with an older brother at Cambridge when one of his housemates dies under suspicious circumstances.
The Lighthouse at the Edge of the World, by J.R. Dawson. Sapphic urban fantasy take on the Orpheus legend. It deals with some heavy subjects so read warily, especially if you're grieving. I liked it, but it made me cry a lot.
The Crime Brulee Bake Off. Mystery/GBBO pastiche with a well-done romance. I liked the story and the outcome and wasn't surprised to find that the author was a romance author on the strength of that pole of the story.
The Magician of Tiger Castle, by Louis Sachar. A Renaissance romp told by the magician of an Italian city-state, with the sort of mixed up contrivances Shakespeare loved so much. Artfully written.
The Second Death of Locke, by V.L. Bovalino. I liked the story and the characters but was fascinated by the worldbuilding, and also by one particular plot twist I didn't see coming. The romance was a little less compelling, because of course he was into her! This is the first in a trilogy and I'm going to be interested to see where she goes (continuing with the same characters or a new generation).
Playing It Safe, by Ashley Weaver. Third WWII safecracker mystery. The plot is quite good and the romance/romantic triangle advances nicely. Two more before I hit the wall of having to wait for a new one!
Earl Crush, by Alexandra Vasti. Second in a regency rom-com series featuring a bunch of (Regency-style) feminist women. In this one, our heroine is shy outside of her writing but manages to go on an adventure that involves impersonation, spying, and a Napoleon-supporter attempt to murder the Duke of Wellington! The next one in this series is also out.
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Hero of the Kingdom: The Lost Tales 3 - The evil wizard escapes into a new region and you need to chase him there, and also find a cure for your sick dragon buddy while you’re at it. Another point-and-click adventure in this series, though this one seems even more phoned-in than the last as it doesn’t seem to introduce anything particularly new or different. It opens up a lot of options early, but honestly there are too many of them and you waste a lot of time going back through potential options trying to figure out what you can actually achieve. Also, I’m not sure if you can softlock yourself, but I was much more concerned about it here than in some of the other games because there were so many open options at any time. (It turns out you can safely sell all of the treasures, trophies and valuable materials; you never need them for anything except to exchange for money.) Hopefully if they continue this series they’ll come up with a new quirk for the next one.

Garden Story – Clearly carrying some influence from Stardew Valley, this is more of an action-rpg with life sim framing. You play as a little grape, the new Guardian of the town, and have to deal with the fact the entire realm has been crumbling as the Rot encroach. Combat plays a major role, along with resource gathering (the latter made annoying by the fact that resources don’t stack in your inventory, and the limited “town inventory” takes the place of being able to craft chests). And the game cycle takes place in days, but doesn’t actually give you an in-game clock until you do a midgame sidequest. You unlock “crafting” relatively late, and it mostly involves making repair kits and dropping required items in them (though you can also put cosmetic furniture and drop-boxes in extra set areas). You unlock “farming” even later, but you only have four seeds to pick from (one grows properly in each seasonal area) and there are set farming spots you have to use. I have the feeling that in a world without Stardew Valley this would have been (even more of) a 2D Zeldalike, with longer dungeons and more puzzles, and without the day-cycle. Not bad, not amazing, worth the 10 hours of playtime.

CARRION – Nominally a metroidvania, with the twist that you’re playing a writhing mass of tentacles who smashes its way through a human military facility and eats people to regain biomass. (And you occasionally get to watch flashback sequences where you play as a human.) The controls aren’t my favorite; you need to “aim” your tentacles with the right stick and generally use the triggers to do things. (Also this really could have used a minimap.) But the difficulty isn’t bad and the save points are pretty frequent, and by the time you get into the really annoying military segments you’ve gotten pretty good at wrangling the controls (and in many cases, can play rooms either as stealth/puzzle areas or as combat areas). Entertaining and didn’t outstay its welcome.

Cryptmaster – A first-person exploration rpg with the gimmick that you constantly need to type words—your party’s battle skills, navigation, guessing the contents of chests, making conversation. You get clue letters for more skills from chests and battles, but you also have limited “souls” to fight those battles with, because each skill costs a soul per letter. (Souls are also currency for building potion recipes and bonus cards for the sidequest card game. And that sidequest card game is actually pretty fun!) Much of the gameplay is either choosing the right words to fight with or figuring out riddles. This is another game where the achievements tell a story, as almost 80% of players get the first story achievement, and roughly a third of them get the second one. The last two chapters are markedly shorter than the rest, though to be fair the gameplay is pretty tired by that point anyway because they don’t add new mechanics. It’s certainly 10 hours of entertainment. If you like riddles and brainteasers and don’t mind gimmick rpg elements, this might be for you.

Master of Magic (2022 Remake) – The official remake of the classic 4X game, as opposed to multiple unofficial mods and remakes I’ve played over the years. They one keeps very close to the original (including allowing you to take max Death books and start with Wraiths) but upgrades to a 3D map and adds a bunch of new variety and quality of life features (like your “familiar” who can fight battles for you, who gives a percentage chance of outcome that you can see before starting each battle; or a series of autosaves of previous turns). It does seem like cities are forced to be farther away from each other, which slows down your ability to settle areas. Lairs/caves/ruins are more interesting, with a better variety of prizes and sometimes the option to “explore further” for a potential second battle and more prizes. The enemy wizard towers fight in battle when you assault their home base, which makes those battles harder (I ended up with one enemy wizard squatting on a single town for half the game, because he couldn’t do anything but I didn’t have an army nearby that could actually survive assaulting his tower.) As with the original, the later game comes down to your heroes loaded down with awesome artifacts and roaming the map clearing everything out. This maintains the feel of the original while sanding some of the rough edges and making it prettier; I thought it was a pretty solid remake.

Planar Conquest – Whereas this was another off-brand Master of Magic remake, which was made by the same folks who did Worlds of Magic, with a similar setup (there are half a dozen planes instead of just two) and a similar jankiness. Also annoying with this version is that apparently they expect you to have an enormous monitor to play it on, because on my 16” laptop the building and unit descriptions are so small as to be barely legible. This switches around some of the setup, expands the magic types, and changes some units and buildings; and most noteworthy is that it changes the overland features to make it clearer what is just a prize to collect and what’s a challenge guarded by enemies. I suspect that, like Worlds of Magic, this was hobbled by bigger dreams than they could actually fulfill; and other reviews say it’s riddled with bugs and the AI is terrible. I think it says something that I played for half an hour and got 6 achievements, all of which were held by roughly 10% of players.

Littlewood – Another Stardew-like, and a relatively simple one with no combat. You’re the legendary hero, but you lost your memory in the final battle against the dark wizard, and now you’re settling down for a simple life of building a town with your friends. You have complete control of the town’s layout (including building the houses for your friends and furnishing them) and there are lots of skills for you to make the numbers go up. One of the big quirks is that the daily timer and your endurance are the same—time only passes when you do things, which is actually a cute abstraction. (Honestly, the game might be a little too abstracted; it’s almost into “tappy game” territory.) There are a number of mechanics that aren’t well-explained—you need to build everyone a desk so you can see what upgrades they want in their houses, and then they’ll give you special items that unlock other game features for doing them. You need to upgrade the balloon to unlock other areas, then upgrade those areas to unlock things like the bonus card game. When you fill out the right furniture in someone’s house you’ll get a watering can and can start breeding flowers by placing the correct ones near each other (and getting lucky), which is required for finishing both the museum and the visiting NPCs. The game officially ends when you get married (you need to date someone enough and also buy a very expensive wedding ring from the auction house; it took me 27 hours), but the achievements assume you’ll play for another 30 hours grinding items if you want 100% completion. It’s not immersive enough to scratch a Stardew itch for most people, I suspect; but it’s a reasonably entertaining “make the numbers go up and complete all the quests” peaceful game.

Splintered – Heavily influenced by the Dragon Quest randomizer scene, this plays like DQ1 (or Dragon Warrior, for us old folks) with the serial numbers filed off, but adds complexity to battles with equipment-specific bonus abilities. The first chapter plays it straight, but then you go through an increasingly random set of repetitions where the world is rearranged and item abilities change, but the quest is the same every time. You can also do general randomized runs and there are special “trial” chapters with special abilities and limitations. As there’s much less grinding than classic DQ1 (and you can beat the final boss at level 17-18 with many available builds), each run is only 1-2 hours, and that makes it entertaining to do a bunch of variations. I played 8 runs (all the story chapters and two trials), and I may revisit this at some point just to do another randomized run or two.

Overall: Except for Planar Conquest (which I didn’t expect much of), this was a pretty solid slate of games in a wide variety of genres. I had a lot of fun with pretty much all of them, even the ones with noteworthy shortcomings.

Brian Michael Bendis’ JinxWorld

Nov. 11th, 2025 02:20 pm
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Goldfish – A modern-day noir tale. Former con artist “Goldfish” is back in town to exact revenge against his ex-partner, a mobbed-up woman who runs a casino. He tries to pants it and it goes very badly, and so he digs himself in even deeper and pretty much everybody involved winds up dead. (I’ll admit, when it opened with Goldfish being a con artist, I was hoping that the twist at the end would be a long con. But nope, it’s just an extensive fuck-up on everybody’s parts.)

Brilliant – A group of genius nerds at an unnamed college make an amazing discovery: A process they can use on a person’s brain to unlock superpowers. And they immediately fail to keep it under wraps and alert the FBI and then the world about what they’ve done. I have to hope this is a prelude to some other series, because otherwise it’s a first volume that goes nowhere.

Takio – Taki and Olivia, two elementary-school-age sisters get superpowers (specifically, “kung fu telekinesis”) and have drama as they attempt to become the superhero duo “Takio.” It’s a cute little complete story and most of the entertainment value is from the sisters bickering.

Pearl (Volume 1) – The albino daughter of a Yakuza family discovers she’s very good at killing people. This is has a bunch of cute ideas (Pearl is covered in tattoos that only appear when she flushes; there’s a big twist in her family history) and some entertaining dialogue, but it never really comes together for me into a story I care about. Two more volumes were in the bundle, but I skipped them.

Cover – The strange and exciting life of a comic artist, who gets tricked into working for a possibly-CIA spy at a comic convention in Istanbul, and then pulled into several more jobs that mostly involving him showing up at conventions and knowing things about Jack Kirby. It’s an interesting little story (that ultimately resolves nothing) that I’m sure started as a self-insert thought experiment and got interwoven with some pretty painted artwork.

Jinx – Further adventures of Goldfish, this time his attempting to romance a woman named Jinx while pissing off his partner-in-crime and assorted local mobsters. It became clear over the course of reading this that I don’t actually care about the “Jinxworld” connected series of books; possibly because they seem to be an excuse for ambling dialogue and characters being stupidly incompetent. Though to be fair, I feel like Bendis got bored halfway through writing this and decided it needed some random extra scenes and a completely unrelated giant flashback sequence. Frankly, if the actual book centered around Jinx’s inner life more and didn’t have Goldfish or the stupid lost money plot, that would have been the book Bendis seems to have wanted to write...and probably a better read.

Masterpiece - A teenage girl discovers her parents were legendary thieves and she’s stuck in the machinations of two billionaires. This was going for a “heist movie” vibe, but it clearly wasn’t written all at once, which means both the pacing and the foreshadowing are a mess. Early on it’s implied you need nine people for the heist team, but at the end a bunch of slots are still blank (with both the old person never mentioned and the new slot never filled). The resolutions they manage in the last issue are never hinted as possible before they happen; and Emma several times claims she’s figured out what they’re doing but then forgets about it in the next issue and they’re arguing something else.

Joy Operations (Volumes 1-2) – In a sci-fi future full of jargon, Joy is an “en.voi,” which seems to be a head of security role for a CEO/billionaire/head of state. She starts hearing a voice in her head who claims to be working for the rival country/company/fiefdoms that says she needs to kill her boss. She takes this badly. Fortunately, at the first sign that Joy is compromised, her boss tries to have her killed, which removes any possible moral dilemma. The ideas here are interesting (and the fact Joy is in a poly marriage with kids is a nice LeGuin-esque note), but the pacing remains an issue as the story shifts directions rapidly and it ends up feeling like there was a lot of hand-wringing for no reason. Volume 2 picks up with the powers-that-be trying to figure out why Joy’s mental passenger worked and everybody else goes nuts; but that doesn’t really matter because there’s a political land-grab going on and Joy has to solve everything with extreme violence. Again, there are a lot of plot threads that don’t really resolve into the ending that happens. There are some cool sci-fi ideas and potentially something to be said about politics and capitalism, but it gets lost in the incoherent plot tangle and need to fill half the pages with sci-fi violence.

Fortune and Glory - The drawn-out and clearly deeply frustrating autobiographical story of Bendis attempting to get his comics made into Hollywood movies. This would be the perfect gift if you know someone who thinks that Hollywood will recognize their genius as a screenwriter and want to hit them with a reality check.

The Ones (Volume 1) - A group of completely unrelated “chosen ones” are gathered together Justice League-style to deal with a prophecy of Satan incarnating on Earth. (And they are completely unrelated—it’s like Conan, Buffy, Green Lantern, Tim Hunter, the baby from Willow, and Steve from accounting all get pulled into this.) This might have been my favorite book from this set because it’s entertaining but not completely over-talked and decently paced.

Murder Inc. (Volume 1) – In an alternate history where the mob was responsible for the Kennedy assassination and basically took over chunks of the US, we follow Valentine in his first week as a “made man,” which goes incredibly poorly but not due to anything he did. This has the same problem as a bunch of the other comics in this bundle, in that the protagonist doesn’t actually drive the plot so much as run from one part of it to the next. (Jagger Rose, the insanely-competent assassin, actually accomplishes some things, but she’s the girl so at best she gets equal billing.) This is another case where there were more volumes in the bundle but I wasn’t feeling it.

Powers – The Supergirl expy gets killed and we follow the cops assigned to investigate (who clearly have superhero-related secrets of their own). This has half a dozen volumes in this bundle (and is apparently still ongoing, rivaling Groo for the number of publishers it’s gone through). The thing is, though, despite ostensibly being something I should like, it’s yet another example of what I don’t like about Bendis: He writes like the stories are whodunits, but can’t actually tie up a climax with any of the clues he tosses out, so it’s never satisfying, it’s always, “Well, that happened.” It’s procedural at best; but it’s not even well-foreshadowed procedural in those cases. So I read the first arc of this and then stopped.

I skipped Torso and Scarlet given my feelings on Goldfish and Jinx. I realize Bendis made is name with indie crime comics, but I don’t actually like them.

Overall: This bundle has taught me that Bendis has some great ideas and a talent for banter-style dialogue, but without an editor sitting on him, he’s clearly pantsing his stories and doesn’t give a crap about protagonist agency.
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